Gaming Array, by HackerRank

Problem statement: https://www.hackerrank.com/challenges/an-interesting-game-1. Given the constraints of 10^5, we're likely either looking for a linear solution or worst case an NLogN. I decided to go with the latter. For that there are multiple ways of doing it (sorting strategies), the one I picked is the following:

  • Build a Heap
  • Add the elements of the array to the heap, descending order
  • In addition to the element, have the index of the element in the heap
  • When the game starts:
    • Pick the latest from the heap (LogN)
    • If less than the current min, that's a valid move, replace current min and change the current winner
    • Do this until you get an index of zero (first element), hence all the elements are covered (N)
  • Total execution time: NLogN
  • Total space: N (heap)
Works well for the problem, code is below, have a great night folks!!! Marcelo



using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
class Solution
{

    static void Main(String[] args)
    {
        int g = Convert.ToInt32(Console.ReadLine());
        string[] result = new string[g];
        for (int a0 = 0; a0 < g; a0++)
        {
            int n = Convert.ToInt32(Console.ReadLine());
            string[] parts = Console.ReadLine().Split(' ');

            PriorityQueue pq = new PriorityQueue(2 * n, true);
            for (int i = 0; i < n; i++)
            {
                QueueItem qi = new QueueItem(Int64.Parse(parts[i]), i);
                pq.Enqueue(qi, qi.value);
            }

            result[a0] = "ANDY";
            int minIndex = Int32.MaxValue;
            while (minIndex > 0)
            {
                QueueItem nqi = (QueueItem)pq.Dequeue();
                if (nqi.index < minIndex)
                {
                    minIndex = nqi.index;
                    result[a0] = (result[a0] == "ANDY") ? "BOB" : "ANDY";
                }
            }
        }

        for (int i = 0; i < g; i++)
        {
            Console.WriteLine(result[i]);
        }
    }
}

public class QueueItem
{
    public long value = 0;
    public int index = 0;

    private QueueItem() { }

    public QueueItem(long value,
                     int index)
    {
        this.value = value;
        this.index = index;
    }
}

/*By-the-book PriorityQueue*/
public class PriorityQueue
{
    public struct HeapEntry
    {
        private object item;
        private long priority;
        public HeapEntry(object item, long priority)
        {
            this.item = item;
            this.priority = priority;
        }
        public object Item
        {
            get
            {
                return item;
            }
        }
        public long Priority
        {
            get
            {
                return priority;
            }
        }
    }

    private long count;
    private long capacity;
    private bool descending; //Means that the max element at the top
    private HeapEntry[] heap;

    public long Count
    {
        get
        {
            return this.count;
        }
    }

    public PriorityQueue(long capacity, bool descending)
    {
        this.capacity = capacity;
        this.descending = descending;
        heap = new HeapEntry[this.capacity];
    }

    public object Dequeue()
    {
        object result = heap[0].Item;
        count--;
        trickleDown(0, heap[count]);
        return result;
    }

    public void Enqueue(object item, long priority)
    {
        count++;
        bubbleUp(count - 1, new HeapEntry(item, priority));
    }

    private void bubbleUp(long index, HeapEntry he)
    {
        long parent = (index - 1) / 2;
        // note: (index > 0) means there is a parent
        while (
               (index > 0) &&
               ((this.descending && heap[parent].Priority < he.Priority) || (!this.descending && heap[parent].Priority > he.Priority))
              )
        {
            heap[index] = heap[parent];
            index = parent;
            parent = (index - 1) / 2;
        }
        heap[index] = he;
    }

    private void trickleDown(long index, HeapEntry he)
    {
        long child = (index * 2) + 1;
        while (child < count)
        {
            if (
                ((child + 1) < count) &&
                ((this.descending && heap[child].Priority < heap[child + 1].Priority) || (!this.descending && heap[child].Priority > heap[child + 1].Priority))
               )
            {
                child++;
            }
            heap[index] = heap[child];
            index = child;
            child = (index * 2) + 1;
        }
        bubbleUp(index, he);
    }
}

Comments

  1. Thanks for another nice problem, Marcelo! I used a following observation - the winner is determined by the number of "peaks" starting from index 0 where every next "peak" is greater than a previous one, since at every turn one of them is removed. So if the number of "peaks" is odd - Bob wins, otherwise - Andy wins.
    Now, we just need to count these "peaks" and we can do this by going from left to right and making a note of every new maximum value.

    #include

    using namespace std;

    int main() {
    int g; cin >> g;
    while (g--) {
    int n; cin >> n;
    int count = 0;
    int max_so_far = 0;
    for (int i = 0; i < n; ++i) {
    int num; cin >> num;
    if (num > max_so_far) {
    max_so_far = num;
    count += 1;
    }
    }
    cout << (count % 2 == 1 ? "BOB" : "ANDY") << endl;
    }
    return 0;
    }

    http://ideone.com/pVjB67

    This implementation has O(n) time and O(1) space complexity.

    ReplyDelete

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