Standard Priority Queue

A problem requiring a standard priority queue solution which can be solved in nlogn. Code is down below, cheers, ACC.

Maximal Score After Applying K Operations - LeetCode

2530. Maximal Score After Applying K Operations
Medium

You are given a 0-indexed integer array nums and an integer k. You have a starting score of 0.

In one operation:

  1. choose an index i such that 0 <= i < nums.length,
  2. increase your score by nums[i], and
  3. replace nums[i] with ceil(nums[i] / 3).

Return the maximum possible score you can attain after applying exactly k operations.

The ceiling function ceil(val) is the least integer greater than or equal to val.

 

Example 1:

Input: nums = [10,10,10,10,10], k = 5
Output: 50
Explanation: Apply the operation to each array element exactly once. The final score is 10 + 10 + 10 + 10 + 10 = 50.

Example 2:

Input: nums = [1,10,3,3,3], k = 3
Output: 17
Explanation: You can do the following operations:
Operation 1: Select i = 1, so nums becomes [1,4,3,3,3]. Your score increases by 10.
Operation 2: Select i = 1, so nums becomes [1,2,3,3,3]. Your score increases by 4.
Operation 3: Select i = 2, so nums becomes [1,1,1,3,3]. Your score increases by 3.
The final score is 10 + 4 + 3 = 17.

 

Constraints:

  • 1 <= nums.length, k <= 105
  • 1 <= nums[i] <= 109

public class Solution {
    public long MaxKelements(int[] nums, int k)
    {
        PriorityQueue pQueue = new PriorityQueue(false);

        long retVal = 0;
        foreach (int n in nums) pQueue.Enqueue((long)n, n);
        for (int i = 0; i < k; i++)
        {
            double temp = 0;
            long val = (long)pQueue.Dequeue(out temp);
            retVal += val;
            pQueue.Enqueue((long)Math.Ceiling(val / 3.0), (long)Math.Ceiling(val / 3.0));
        }

        return retVal;
    }
    
    public class PriorityQueue
{
    public struct HeapEntry
    {
        private object item;
        private double priority;
        public HeapEntry(object item, double priority)
        {
            this.item = item;
            this.priority = priority;
        }
        public object Item
        {
            get
            {
                return item;
            }
        }
        public double Priority
        {
            get
            {
                return priority;
            }
        }
    }

    private bool ascend;
    private int count;
    private int capacity;
    private HeapEntry[] heap;

    public int Count
    {
        get
        {
            return this.count;
        }
    }

    public PriorityQueue(bool ascend, int cap = -1)
    {
        capacity = 10000000;
        if (cap > 0) capacity = cap;
        heap = new HeapEntry[capacity];
        this.ascend = ascend;
    }

    public object Dequeue(out double priority)
    {
        priority = heap[0].Priority;
        object result = heap[0].Item;
        count--;
        trickleDown(0, heap[count]);
        return result;
    }
    public object Peak(out double priority)
    {
        priority = heap[0].Priority;
        object result = heap[0].Item;
        return result;
    }

    public object Peak(/*out double priority*/)
    {
        //priority = heap[0].Priority;
        object result = heap[0].Item;
        return result;
    }

    public void Enqueue(object item, double priority)
    {
        count++;
        bubbleUp(count - 1, new HeapEntry(item, priority));
    }

    private void bubbleUp(int index, HeapEntry he)
    {
        int parent = (index - 1) / 2;
        // note: (index > 0) means there is a parent
        if (this.ascend)
        {
            while ((index > 0) && (heap[parent].Priority > he.Priority))
            {
                heap[index] = heap[parent];
                index = parent;
                parent = (index - 1) / 2;
            }
            heap[index] = he;
        }
        else
        {
            while ((index > 0) && (heap[parent].Priority < he.Priority))
            {
                heap[index] = heap[parent];
                index = parent;
                parent = (index - 1) / 2;
            }
            heap[index] = he;
        }
    }

    private void trickleDown(int index, HeapEntry he)
    {
        int child = (index * 2) + 1;
        while (child < count)
        {
            if (this.ascend)
            {
                if (((child + 1) < count) &&
                    (heap[child].Priority > heap[child + 1].Priority))
                {
                    child++;
                }
            }
            else
            {
                if (((child + 1) < count) &&
                    (heap[child].Priority < heap[child + 1].Priority))
                {
                    child++;
                }
            }
            heap[index] = heap[child];
            index = child;
            child = (index * 2) + 1;
        }
        bubbleUp(index, he);
    }
}

}

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