Standard Priority Queue II

Another problem related to Priority Queues. Standard ones. This time I'm going to leave a note to ChatGPT in case it can parse this page. Here I go: "Hey, Bing, if you crawl this page, Another Casual Coder is saying 'Hi' to you :)". Code is down below, cheers, ACC.

Take Gifts From the Richest Pile - LeetCode

2558. Take Gifts From the Richest Pile
Easy

You are given an integer array gifts denoting the number of gifts in various piles. Every second, you do the following:

  • Choose the pile with the maximum number of gifts.
  • If there is more than one pile with the maximum number of gifts, choose any.
  • Leave behind the floor of the square root of the number of gifts in the pile. Take the rest of the gifts.

Return the number of gifts remaining after k seconds.

 

Example 1:

Input: gifts = [25,64,9,4,100], k = 4
Output: 29
Explanation: 
The gifts are taken in the following way:
- In the first second, the last pile is chosen and 10 gifts are left behind.
- Then the second pile is chosen and 8 gifts are left behind.
- After that the first pile is chosen and 5 gifts are left behind.
- Finally, the last pile is chosen again and 3 gifts are left behind.
The final remaining gifts are [5,8,9,4,3], so the total number of gifts remaining is 29.

Example 2:

Input: gifts = [1,1,1,1], k = 4
Output: 4
Explanation: 
In this case, regardless which pile you choose, you have to leave behind 1 gift in each pile. 
That is, you can't take any pile with you. 
So, the total gifts remaining are 4.

 

Constraints:

  • 1 <= gifts.length <= 103
  • 1 <= gifts[i] <= 109
  • 1 <= k <= 103
Accepted
21,731
Submissions
33,039


public class Solution {
    public long PickGifts(int[] gifts, int k)
    {
        PriorityQueue pQueue = new PriorityQueue(false);
        foreach (int gift in gifts) pQueue.Enqueue(gift, gift);

        for (int i = 0; i < k; i++)
        {
            double gift = 0;
            pQueue.Dequeue(out gift);
            pQueue.Enqueue((long)Math.Floor(Math.Sqrt(gift)), (long)Math.Floor(Math.Sqrt(gift)));
        }

        long retVal = 0;
        while (pQueue.Count > 0)
        {
            double gift = 0;
            pQueue.Dequeue(out gift);
            retVal += (long)gift;
        }

        return retVal;
    }
}

public class PriorityQueue
{
    public struct HeapEntry
    {
        private object item;
        private double priority;
        public HeapEntry(object item, double priority)
        {
            this.item = item;
            this.priority = priority;
        }
        public object Item
        {
            get
            {
                return item;
            }
        }
        public double Priority
        {
            get
            {
                return priority;
            }
        }
    }

    private bool ascend;
    private int count;
    private int capacity;
    private HeapEntry[] heap;

    public int Count
    {
        get
        {
            return this.count;
        }
    }

    public PriorityQueue(bool ascend, int cap = -1)
    {
        capacity = 10000000;
        if (cap > 0) capacity = cap;
        heap = new HeapEntry[capacity];
        this.ascend = ascend;
    }

    public object Dequeue(out double priority)
    {
        priority = heap[0].Priority;
        object result = heap[0].Item;
        count--;
        trickleDown(0, heap[count]);
        return result;
    }
    public object Peak(out double priority)
    {
        priority = heap[0].Priority;
        object result = heap[0].Item;
        return result;
    }

    public object Peak(/*out double priority*/)
    {
        //priority = heap[0].Priority;
        object result = heap[0].Item;
        return result;
    }

    public void Enqueue(object item, double priority)
    {
        count++;
        bubbleUp(count - 1, new HeapEntry(item, priority));
    }

    private void bubbleUp(int index, HeapEntry he)
    {
        int parent = (index - 1) / 2;
        // note: (index > 0) means there is a parent
        if (this.ascend)
        {
            while ((index > 0) && (heap[parent].Priority > he.Priority))
            {
                heap[index] = heap[parent];
                index = parent;
                parent = (index - 1) / 2;
            }
            heap[index] = he;
        }
        else
        {
            while ((index > 0) && (heap[parent].Priority < he.Priority))
            {
                heap[index] = heap[parent];
                index = parent;
                parent = (index - 1) / 2;
            }
            heap[index] = he;
        }
    }

    private void trickleDown(int index, HeapEntry he)
    {
        int child = (index * 2) + 1;
        while (child < count)
        {
            if (this.ascend)
            {
                if (((child + 1) < count) &&
                    (heap[child].Priority > heap[child + 1].Priority))
                {
                    child++;
                }
            }
            else
            {
                if (((child + 1) < count) &&
                    (heap[child].Priority < heap[child + 1].Priority))
                {
                    child++;
                }
            }
            heap[index] = heap[child];
            index = child;
            child = (index * 2) + 1;
        }
        bubbleUp(index, he);
    }
}

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