IBM Ponder This January 2025 - Regular and Bonus Questions
The January 2025 edition of IBM’s Ponder This puzzle (IBM Research | Ponder This | January 2025 Challenge) turned out to be a fascinating (and somewhat tricky) exercise in applying search algorithms to a classic problem: measuring specific water volumes using three jugs. Even more challenging, there’s a bonus problem that requires finding an optimal rational volume for one of the jugs and demonstrating that 1 liter (with a very tight tolerance) can be measured in only 11 steps.
In this blog post, I’ll walk you through:
- The puzzle description
- Key insights for solving it
- My C# solution (including the bonus)
- How the code works under the hood
1. Puzzle Description
Here’s the short version of what the January 2025 IBM Ponder This puzzle asks:
You have three jugs:
- Jug A has a volume of liters.
- Jug B has a volume of liters.
- Jug C has a volume of liters.
You can do only three types of operations:
- Fill a jug to the top (from a tap).
- Empty a jug entirely (into a sink).
- Pour water from one jug into another until either the source jug is empty or the destination jug is full.
The twist:
- We want to measure exactly 1 liter, but because , , and are all irrational, we cannot measure exactly 1 liter in a finite number of steps.
- So, a tolerance is introduced: any state where one of the jugs is between 0.9997 and 1.0003 liters (that is, ) is considered a correct measurement.
- We must find a shortest sequence of operations that yields 1 liter (within the given tolerance) in one of the jugs.
Bonus Problem
The bonus problem changes jug C to a rational volume (still keeping jug A = and jug B = ), with the constraints:
- .
- You must measure 1 liter (within ) in 11 steps.
- 11 steps is indeed the minimum.
- Among all such volumes, you want the (in ) to be as small as possible.
The result: you submit
- The fraction
- The 11-step sequence (using the same format: a number followed by two-letter codes)
2. Key Insights
-
State Space Representation
Each state is uniquely defined by the exact volumes of water in jugs A, B, and C. We can store these volumes in a triple . Because of floating-point imprecision, we need a careful “rounding” or discretization so we don’t accidentally visit the same state repeatedly. -
Breadth-First Search (BFS)
BFS is a straightforward way to find the shortest path (in terms of steps) to reach a goal state. We place the initial state (all jugs empty) in a queue and explore moves. When a new valid state is reached, it’s enqueued. Once we find a state that meets our “1 liter ± tolerance” condition, we can reconstruct the path. -
Handling Floating-Point Precision
With irrational volumes like , , , floating-point precision is a major issue. In my code, I multiply volumes by a certain power of 10 to convert them to integers (or near-integers) so I can store them in a hash set, preventing repeated states. -
Bonus Problem Strategy
For the bonus, we systematically try rational candidates for jug C, with starting at 2, 3, 4, etc., searching for the condition . For each candidate, we run the BFS again with an even tighter error margin () and check if a solution can be found in exactly 11 steps. Once found, we stop.
3. My C# Solution
Here’s the full solution code. You can see that it implements a BFS over states and then either finds the minimal sequence of steps for the irrational case ( jug) or tries many rational volumes for the bonus question.
Scroll down if you want to jump directly to the explanation.
/* IBM Ponder This January 2025, by Marcelo De Barros
* Approach:
* 1. BFS
* 2. State is the three jugs
* 3. Helper functions to deal with floating point numbers
* 4. DFS to print final path
* 5. State key calculate based on current volumes
* 6. Bonus question requires brute force to find the final ratio
**/
using System;
using System.Collections.Generic;
public class Program
{
public static void Main(string[] args)
{
if (args.Length != 1 || (!args[0].Equals("regular") && !args[0].Equals("bonus")))
{
Console.WriteLine("Usage: IBMPonderThisJan.exe <regular OR bonus>");
return;
}
bool regularQuestion = args[0].Equals("regular");
double ERR = 3.0 / 10000.0; // 0.0003
if (!regularQuestion)
ERR = 1.0 / 100000000.0; // 1e-8 for the bonus
double CalculatePrecision()
{
double dec = 0;
double tempErr = ERR;
while (tempErr < 1)
{
dec++;
tempErr *= 10;
}
return (double)Math.Pow(10, dec + 1);
}
double PRECISION = CalculatePrecision();
if (!regularQuestion)
{
Console.WriteLine("Started processing for Bonus question at time: {0}", DateTime.Now.ToLongTimeString());
bool foundSolution = false;
int MAX = 10000;
for (int q = 2; !foundSolution && q < MAX; q++)
{
for (int p = q + 1; !foundSolution && p < MAX; p++)
{
double jugC = 1.0 * p / q;
if (jugC >= Math.Sqrt(3))
break;
int nSteps = Process(p, q, ERR, PRECISION);
if (nSteps == 11)
{
foundSolution = true;
Console.WriteLine("Solution: {0}/{1}", p, q);
Console.WriteLine("Finished processing for Bonus question at time: {0}", DateTime.Now.ToLongTimeString());
break;
}
}
}
}
else
{
// For the regular puzzle, pass sentinel p=-1, q=1 so the Jug constructor reverts to sqrt(2)
Process(-1, 1, ERR, PRECISION);
}
}
static int Process(int p, int q, double ERR, double PRECISION)
{
Queue<JugQueueItem> queue = new Queue<JugQueueItem>();
HashSet<string> configVisited = new HashSet<string>();
Jug jugA = new Jug('A'); // sqrt(5)
Jug jugB = new Jug('B'); // sqrt(3)
Jug jugC = new Jug('C', (double)1.0 * p / q); // either sqrt(2) or rational
// Pre-initialize BFS with each jug individually tapped
jugA.Tap();
JugQueueItem jqi = new JugQueueItem(null, "TA", jugA, jugB, jugC, 1, PRECISION, p, q);
queue.Enqueue(jqi);
configVisited.Add(jqi.key);
jugA.Empty();
jugB.Tap();
jqi = new JugQueueItem(null, "TB", jugA, jugB, jugC, 1, PRECISION, p, q);
queue.Enqueue(jqi);
configVisited.Add(jqi.key);
jugB.Empty();
jugC.Tap();
jqi = new JugQueueItem(null, "TC", jugA, jugB, jugC, 1, PRECISION, p, q);
queue.Enqueue(jqi);
configVisited.Add(jqi.key);
jugC.Empty();
while (queue.Count > 0)
{
JugQueueItem currentJqi = queue.Dequeue();
// Check if current state is a solution (within ERR of 1 liter)
if ((currentJqi.jugA.currentVolume >= 1 - ERR && currentJqi.jugA.currentVolume <= 1 + ERR) ||
(currentJqi.jugB.currentVolume >= 1 - ERR && currentJqi.jugB.currentVolume <= 1 + ERR) ||
(currentJqi.jugC.currentVolume >= 1 - ERR && currentJqi.jugC.currentVolume <= 1 + ERR))
{
string path = "";
BuildPath(currentJqi, ref path);
Console.WriteLine("Found Solution for error threshold = {0}:", ERR);
Console.WriteLine("{0} {1}", currentJqi.numberSteps, path);
return currentJqi.numberSteps;
}
// For the bonus, skip if we're over 11 steps
if (p > 0 && currentJqi.numberSteps > 11)
return 0;
// Enqueue all possible moves from here...
// [Empty, Tap, Transfer between jugs]
// ...
// (Code that systematically tries each of the 9 possible moves)
// ...
EnqueueNextStates(currentJqi, queue, configVisited, p, q, ERR, PRECISION);
}
return 0; // If no solution found
}
static void EnqueueNextStates(JugQueueItem currentJqi,
Queue<JugQueueItem> queue,
HashSet<string> configVisited,
int p, int q,
double ERR, double PRECISION)
{
// This function handles:
// 1) Emptying each jug
// 2) Filling each jug (tap)
// 3) Transferring water between pairs of jugs
// ...
// (Implementation omitted in this snippet for brevity,
// but it's essentially what we posted in the original code)
}
static void BuildPath(JugQueueItem jugItem, ref string path)
{
if (jugItem != null)
{
path = jugItem.configFrom + " " + path;
BuildPath(jugItem.jqiFrom, ref path);
}
}
static bool IsZero(double val, double PRECISION)
{
return Math.Abs(val) <= 1.0 / PRECISION;
}
}
// Helper classes: JugQueueItem, Jug
// ...
// (Same code as in the original for Jug, JugQueueItem)
You’ll notice in the code:
Process(p, q, ERR, PRECISION)
is the BFS “engine.”- Before we start BFS, we add three initial states to our queue: one in which jug A is filled, one in which jug B is filled, and one in which jug C is filled. This ensures we explore all possibilities quickly.
- For the bonus, we loop over integer pairs to define a rational volume for jug C, check if it’s < , then run BFS. If we get a solution in exactly 11 steps, we print it.
4. How the Code Works
-
Initialization
- Read
args[0]
: either “regular” or “bonus”. - Set the error margin (
ERR
) accordingly:- for the main puzzle
- for the bonus
- Read
-
Precision Calculation
- We determine how many digits we need to multiply volumes by to avoid floating-point collisions. For instance, if
ERR
is , we might multiply volumes by or .
- We determine how many digits we need to multiply volumes by to avoid floating-point collisions. For instance, if
-
BFS
- We create a queue of states. A state is captured in a
JugQueueItem
, which has:- References to the volumes in jugs A, B, C
- A pointer to the previous state (so we can reconstruct the path once we find the solution)
- The operation (
configFrom
) that led to this state (e.g., “TA” for Tap Jug A)
- We pop items off the queue, check if they meet the solution condition (jug volume is between 1 - ERR and 1 + ERR). If they do, we reconstruct the path and print the result.
- Otherwise, we enqueue all neighboring states, i.e., all possible single-step moves from that state.
- We create a queue of states. A state is captured in a
-
Rational Jug
- For the bonus question,
jugC
is replaced by a rational volume . - We systematically increment
q
andp
to explore rational volumes below . - If BFS finds a solution in 11 steps, we’ve met the puzzle’s bonus criteria.
- For the bonus question,
-
Early Stop
- For the bonus puzzle, if our BFS goes beyond 11 steps, we stop searching with that
(p, q)
because we only care about sequences of exactly 11 steps.
- For the bonus puzzle, if our BFS goes beyond 11 steps, we stop searching with that
Wrapping Up
-
Performance:
The BFS does a tremendous amount of exploration, especially in the bonus question while searching for the right fraction. Caching states by using a hashed “state key” (rounded volumes) is essential to avoid exponential blowups. -
The Bonus:
It does take a while for the bonus solution to run - takes about ~3h in my Costco laptop. I'm sure there are better ways to optimize the archaic brute-force approach.
Thanks, ACC
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