Grid - Breadth First Search (BFS) - III
LeetCode just loves to bring BFS problems. This one is very similar to the previous ones related to grids (in the case here it is a Maze, but the idea is the same). Nothing really different in this problem that is worth explaining further, so just enjoy the code down below - cheers, ACC.
Nearest Exit from Entrance in Maze - LeetCode
You are given an m x n
matrix maze
(0-indexed) with empty cells (represented as '.'
) and walls (represented as '+'
). You are also given the entrance
of the maze, where entrance = [entrancerow, entrancecol]
denotes the row and column of the cell you are initially standing at.
In one step, you can move one cell up, down, left, or right. You cannot step into a cell with a wall, and you cannot step outside the maze. Your goal is to find the nearest exit from the entrance
. An exit is defined as an empty cell that is at the border of the maze
. The entrance
does not count as an exit.
Return the number of steps in the shortest path from the entrance
to the nearest exit, or -1
if no such path exists.
Example 1:
Input: maze = [["+","+",".","+"],[".",".",".","+"],["+","+","+","."]], entrance = [1,2] Output: 1 Explanation: There are 3 exits in this maze at [1,0], [0,2], and [2,3]. Initially, you are at the entrance cell [1,2]. - You can reach [1,0] by moving 2 steps left. - You can reach [0,2] by moving 1 step up. It is impossible to reach [2,3] from the entrance. Thus, the nearest exit is [0,2], which is 1 step away.
Example 2:
Input: maze = [["+","+","+"],[".",".","."],["+","+","+"]], entrance = [1,0] Output: 2 Explanation: There is 1 exit in this maze at [1,2]. [1,0] does not count as an exit since it is the entrance cell. Initially, you are at the entrance cell [1,0]. - You can reach [1,2] by moving 2 steps right. Thus, the nearest exit is [1,2], which is 2 steps away.
Example 3:
Input: maze = [[".","+"]], entrance = [0,0] Output: -1 Explanation: There are no exits in this maze.
Constraints:
maze.length == m
maze[i].length == n
1 <= m, n <= 100
maze[i][j]
is either'.'
or'+'
.entrance.length == 2
0 <= entrancerow < m
0 <= entrancecol < n
entrance
will always be an empty cell.
class MazeCell { public int row = 0; public int col = 0; public int steps = 0; public int key = 0; public MazeCell(int row, int col, int steps) { this.row = row; this.col = col; this.steps = steps; key = 102 * row + col; } } public class Solution { public int NearestExit(char[][] maze, int[] entrance) { Queuequeue = new Queue (); Hashtable visited = new Hashtable(); MazeCell mazeCell = new MazeCell(entrance[0], entrance[1], 0); queue.Enqueue(mazeCell); visited.Add(mazeCell.key, true); while (queue.Count > 0) { MazeCell current = queue.Dequeue(); if (current.row != entrance[0] || current.col != entrance[1]) { if (current.row == 0 || current.row == maze.Length - 1 || current.col == 0 || current.col == maze[0].Length - 1) { return current.steps; } } int[] rowDelta = { 1, -1, 0, 0 }; int[] colDelta = { 0, 0, 1, -1 }; for (int i = 0; i < rowDelta.Length; i++) { int row = current.row + rowDelta[i]; int col = current.col + colDelta[i]; if (row >= 0 && row < maze.Length && col >= 0 && col < maze[0].Length && maze[row][col] == '.') { MazeCell nextCell = new MazeCell(row, col, current.steps + 1); if (!visited.ContainsKey(nextCell.key)) { queue.Enqueue(nextCell); visited.Add(nextCell.key, true); } } } } return -1; } }
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