Application of Floyd–Warshall Algorithm
Robert Floyd and Stephen Warshall (in the pictures below, from Wikipedia) died relatively young for today's standards. It was a pity as I believe they would have had at least another strong productive 20 years ahead of them. But they left us a great legacy, one of them int the Floyd–Warshall Algorithm.
This algorithm manages to calculate the distance between any two nodes (a,b) in a graph in O(n^3), which is unbelievably fast. Notice that it does beat Dijkstra since this one only allows you to find the min distance between a node and all the other ones, whereas Floyd-Warshall gives you a nice nxn table with all the distances. It is a variation of Dynamic Programming.
This problem below requires the use of Floyd–Warshall Algorithm. Once you have the table with the min distance across all the nodes (and remember since n=10^2, the algorithm will run in 10^6, very tractable), then a simple n^2 parse is required to find the solution. Code is down below, cheers, ACC.
There are n
cities numbered from 0
to n-1
. Given the array edges
where edges[i] = [fromi, toi, weighti]
represents a bidirectional and weighted edge between cities fromi
and toi
, and given the integer distanceThreshold
.
Return the city with the smallest number of cities that are reachable through some path and whose distance is at most distanceThreshold
, If there are multiple such cities, return the city with the greatest number.
Notice that the distance of a path connecting cities i and j is equal to the sum of the edges' weights along that path.
Example 1:
Input: n = 4, edges = [[0,1,3],[1,2,1],[1,3,4],[2,3,1]], distanceThreshold = 4 Output: 3 Explanation: The figure above describes the graph. The neighboring cities at a distanceThreshold = 4 for each city are: City 0 -> [City 1, City 2] City 1 -> [City 0, City 2, City 3] City 2 -> [City 0, City 1, City 3] City 3 -> [City 1, City 2] Cities 0 and 3 have 2 neighboring cities at a distanceThreshold = 4, but we have to return city 3 since it has the greatest number.
Example 2:
Input: n = 5, edges = [[0,1,2],[0,4,8],[1,2,3],[1,4,2],[2,3,1],[3,4,1]], distanceThreshold = 2 Output: 0 Explanation: The figure above describes the graph. The neighboring cities at a distanceThreshold = 2 for each city are: City 0 -> [City 1] City 1 -> [City 0, City 4] City 2 -> [City 3, City 4] City 3 -> [City 2, City 4] City 4 -> [City 1, City 2, City 3] The city 0 has 1 neighboring city at a distanceThreshold = 2.
Constraints:
2 <= n <= 100
1 <= edges.length <= n * (n - 1) / 2
edges[i].length == 3
0 <= fromi < toi < n
1 <= weighti, distanceThreshold <= 10^4
- All pairs
(fromi, toi)
are distinct.
public class Solution { public int FindTheCity(int n, int[][] edges, int distanceThreshold) { //Build the graph Hashtable graph = new Hashtable(); for (int i = 0; i < edges.Length; i++) { for (int j = 0; j < 2; j++) { if (!graph.ContainsKey(edges[i][j])) graph.Add(edges[i][j], new Hashtable()); Hashtable connection = (Hashtable)graph[edges[i][j]]; if (!connection.ContainsKey(edges[i][(j + 1) % 2])) connection.Add(edges[i][(j + 1) % 2], edges[i][2]); } } int[,] distance = null; FloydWarshall(n, graph, ref distance); int city = 0; int reachable = Int32.MaxValue; for (int i = 0; i < n; i++) { int count = 0; for (int j = 0; j < n; j++) { if (i != j && distance[i, j] <= distanceThreshold) count++; } if (count <= reachable) { reachable = count; city = i; } } return city; } public void FloydWarshall(int n, Hashtable graph, ref int[,] distance) { distance = new int[n, n]; int INF = 1000000; for (int i = 0; i < n; i++) { Hashtable connection = null; if (graph.ContainsKey(i)) connection = (Hashtable)graph[i]; for (int j = 0; j < n; j++) { if (connection == null || !connection.ContainsKey(j)) { distance[i, j] = INF; } else { distance[i, j] = (int)connection[j]; } } } for (int k = 0; k < n; k++) { for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { if (distance[i, k] + distance[k, j] < distance[i, j]) distance[i, j] = distance[i, k] + distance[k, j]; } } } } }
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